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Wilke, Daniel Nicolas

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Author ID: wilke.daniel-nicolas Recent zbMATH articles by "Wilke, Daniel Nicolas"
Published as: Wilke, Daniel N.; Wilke, Daniel Nicolas; Wilke, Daniel
Documents Indexed: 19 Publications since 2006, including 1 Book

Publications by Year

Citations contained in zbMATH Open

9 Publications have been cited 33 times in 25 Documents Cited by Year
A quadratically convergent unstructured remeshing strategy for shape optimization. Zbl 1122.74478
Wilke, Daniel N.; Kok, Schalk; Groenwold, Albert A.
10
2006
Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs. Zbl 1329.65336
Govender, Nicolin; Wilke, Daniel N.; Kok, Schalk; Els, Rosanne
7
2014
Practical mathematical optimization. Basic optimization theory and gradient-based algorithms. 2nd edition. Zbl 1401.90007
Snyman, Jan A.; Wilke, Daniel N.
3
2018
Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method. Zbl 1410.74088
Govender, Nicolin; Wilke, Daniel N.; Kok, Schalk
3
2015
Comparison of linear and classical velocity update rules in particle swarm optimization: notes on diversity. Zbl 1194.65085
Wilke, Daniel N.; Kok, Schalk; Groenwold, Albert A.
3
2007
The application of gradient-only optimization methods for problems discretized using non-constant methods. Zbl 1274.90498
Wilke, Daniel N.; Kok, Schalk; Groenwold, Albert A.
2
2010
Computing with non-convex polyhedra on the GPU. Zbl 1451.74021
Wilke, Daniel N.; Govender, N.; Pizette, Patrick; Abriak, N. -e.
2
2017
Comparison of linear and classical velocity update rules in particle swarm optimization: notes on scale and frame invariance. Zbl 1194.65086
Wilke, Daniel N.; Kok, Schalk; Groenwold, Albert A.
2
2007
Gradient-only approaches to avoid spurious local minima in unconstrained optimization. Zbl 1294.65071
Wilke, Daniel Nicolas; Kok, Schalk; Snyman, Johannes Arnoldus; Groenwold, Albert A.
1
2013
Practical mathematical optimization. Basic optimization theory and gradient-based algorithms. 2nd edition. Zbl 1401.90007
Snyman, Jan A.; Wilke, Daniel N.
3
2018
Computing with non-convex polyhedra on the GPU. Zbl 1451.74021
Wilke, Daniel N.; Govender, N.; Pizette, Patrick; Abriak, N. -e.
2
2017
Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method. Zbl 1410.74088
Govender, Nicolin; Wilke, Daniel N.; Kok, Schalk
3
2015
Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs. Zbl 1329.65336
Govender, Nicolin; Wilke, Daniel N.; Kok, Schalk; Els, Rosanne
7
2014
Gradient-only approaches to avoid spurious local minima in unconstrained optimization. Zbl 1294.65071
Wilke, Daniel Nicolas; Kok, Schalk; Snyman, Johannes Arnoldus; Groenwold, Albert A.
1
2013
The application of gradient-only optimization methods for problems discretized using non-constant methods. Zbl 1274.90498
Wilke, Daniel N.; Kok, Schalk; Groenwold, Albert A.
2
2010
Comparison of linear and classical velocity update rules in particle swarm optimization: notes on diversity. Zbl 1194.65085
Wilke, Daniel N.; Kok, Schalk; Groenwold, Albert A.
3
2007
Comparison of linear and classical velocity update rules in particle swarm optimization: notes on scale and frame invariance. Zbl 1194.65086
Wilke, Daniel N.; Kok, Schalk; Groenwold, Albert A.
2
2007
A quadratically convergent unstructured remeshing strategy for shape optimization. Zbl 1122.74478
Wilke, Daniel N.; Kok, Schalk; Groenwold, Albert A.
10
2006

Citations by Year