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Asymmetric swap-equilibrium: a unifying equilibrium concept for network creation games. (English) Zbl 1366.91037
Rovan, Branislav (ed.) et al., Mathematical foundations of computer science 2012. 37th international symposium, MFCS 2012, Bratislava, Slovakia, August 27–31, 2012. Proceedings. Berlin: Springer (ISBN 978-3-642-32588-5/pbk). Lecture Notes in Computer Science 7464, 693-704 (2012).
Summary: We introduce and study the concept of an asymmetric swap-equilibrium for network creation games. A graph where every edge is owned by one of its endpoints is called to be in asymmetric swap-equilibrium, if no vertex \(v\) can delete its own edge \(\{v,w\}\) and add a new edge \(\{v,w^{\prime}\}\) and thereby decrease the sum of distances from \(v\) to all other vertices. This equilibrium concept generalizes and unifies some of the previous equilibrium concepts for network creation games. While the structure and the quality of equilibrium networks is still not fully understood, we provide further (partial) insights for this open problem. As the two main results, we show that (1) every asymmetric swap-equilibrium has at most one (non-trivial) 2-edge-connected component, and (2) we show a logarithmic upper bound on the diameter of an asymmetric swap-equilibrium for the case that the minimum degree of the unique 2-edge-connected component is at least \(n ^{\varepsilon }\), for \(\varepsilon>\frac{4\lg 3}{\lg n}\). Due to the generalizing property of asymmetric swap equilibria, these results hold for several equilibrium concepts that were previously studied. Along the way, we introduce a node-weighted version of the network creation games, which is of independent interest for further studies of network creation games.
For the entire collection see [Zbl 1246.68054].

91A43 Games involving graphs
91A10 Noncooperative games
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