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Interface theories for component-based design. (English) Zbl 1050.68518
Henzinger, Thomas A. (ed.) et al., Embedded software. 1st international workshop, EMSOFT 2001, Tahoe City, CA, USA, October 8–10, 2001. Proceedings. Berlin: Springer (ISBN 3-540-42673-6). Lect. Notes Comput. Sci. 2211, 148-165 (2001).
Summary: We classify component-based models of computation into component models and interface models. A component model specifies for each component how the component behaves in an arbitrary environment; an interface model specifies for each component what the component expects from the environment. Component models support compositional abstraction, and therefore component-based verification. Interface models support compositional refinement, and therefore component-based design. Many aspects of interface models, such as compatibility and refinement checking between interfaces, are properly viewed in a game-theoretic setting, where the input and output values of an interface are chosen by different players.
For the entire collection see [Zbl 0970.68711].

MSC:
68N30 Mathematical aspects of software engineering (specification, verification, metrics, requirements, etc.)
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