Grant, Simon; Meneghel, Idione; Tourky, Rabee Savage games. (English) Zbl 1395.91010 Theor. Econ. 11, No. 2, 641-682 (2016). Summary: We define and discuss Savage games, which are ordinal games of incomplete information set in L. J. Savage’s framework of purely subjective uncertainty. Every Bayesian game is ordinally equivalent to a Savage game. However, Savage games are free of priors, probabilities, and payoffs. Players’ information and subjective attitudes toward uncertainty are encoded in the state-dependent preferences over state contingent action profiles. In the class of games we consider, player preferences satisfy versions of Savage’s sure-thing principle and small event continuity postulate. Savage games provide a tractable framework for studying attitudes toward uncertainty in a strategic setting. The work eschews any notion of objective randomization, convexity, monotonicity, or independence of beliefs. We provide a number of examples illustrating the usefulness of the framework, including novel results for a purely ordinal matching game that satisfies all of our assumptions and for games for which the preferences of the players admit representations from a wide class of decision-theoretic models. Cited in 7 Documents MSC: 91A10 Noncooperative games Keywords:subjective uncertainity; strategic interaction; strategically irrelevant events; ambiguity; Bayesian games PDF BibTeX XML Cite \textit{S. Grant} et al., Theor. Econ. 11, No. 2, 641--682 (2016; Zbl 1395.91010) Full Text: DOI